在本文中,我们提出了一个混合神经网络增强基于物理的建模(APBM)框架,用于贝叶斯非线性潜在空间估计。提出的APBM策略允许在新的操作条件发挥作用时进行模型适应,或者基于物理的模型不足(或不完整)无法正确描述潜在现象。APBM的优点和我们的估计程序是维持估计状态的物理解释性的能力。此外,我们提出了一种约束过滤方法,以控制对整个模型的神经网络贡献。我们还利用假定的密度滤波技术和立方体集成规则,以提出灵活的估计策略,该策略可以轻松处理非线性模型和高维度的潜在空间。最后,我们通过分别利用非线性和不完整的测量和加速模型来利用目标跟踪方案来证明我们的方法论的功效。
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通过深度生成建模的学习表示是动态建模的强大方法,以发现数据的最简化和压缩的基础描述,然后将其用于诸如预测的其他任务。大多数学习任务具有内在的对称性,即输入变换将输出保持不变,或输出经过类似的转换。然而,学习过程通常是对这些对称性的不知情。因此,单独转换输入的学习表示可能不会有意义地相关。在本文中,我们提出了一种如此(3)个等级的深层动态模型(EQDDM),用于运动预测,用于在嵌入随对称转换的情况下变化的意义上学习输入空间的结构化表示。 EQDDM配备了等级网络,可参数化状态空间发射和转换模型。我们展示了在各种运动数据上提出了拟议模型的卓越预测性能。
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This study focuses on improving the optical character recognition (OCR) data for panels in the COMICS dataset, the largest dataset containing text and images from comic books. To do this, we developed a pipeline for OCR processing and labeling of comic books and created the first text detection and recognition datasets for western comics, called "COMICS Text+: Detection" and "COMICS Text+: Recognition". We evaluated the performance of state-of-the-art text detection and recognition models on these datasets and found significant improvement in word accuracy and normalized edit distance compared to the text in COMICS. We also created a new dataset called "COMICS Text+", which contains the extracted text from the textboxes in the COMICS dataset. Using the improved text data of COMICS Text+ in the comics processing model from resulted in state-of-the-art performance on cloze-style tasks without changing the model architecture. The COMICS Text+ dataset can be a valuable resource for researchers working on tasks including text detection, recognition, and high-level processing of comics, such as narrative understanding, character relations, and story generation. All the data and inference instructions can be accessed in https://github.com/gsoykan/comics_text_plus.
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Diffractive optical networks provide rich opportunities for visual computing tasks since the spatial information of a scene can be directly accessed by a diffractive processor without requiring any digital pre-processing steps. Here we present data class-specific transformations all-optically performed between the input and output fields-of-view (FOVs) of a diffractive network. The visual information of the objects is encoded into the amplitude (A), phase (P), or intensity (I) of the optical field at the input, which is all-optically processed by a data class-specific diffractive network. At the output, an image sensor-array directly measures the transformed patterns, all-optically encrypted using the transformation matrices pre-assigned to different data classes, i.e., a separate matrix for each data class. The original input images can be recovered by applying the correct decryption key (the inverse transformation) corresponding to the matching data class, while applying any other key will lead to loss of information. The class-specificity of these all-optical diffractive transformations creates opportunities where different keys can be distributed to different users; each user can only decode the acquired images of only one data class, serving multiple users in an all-optically encrypted manner. We numerically demonstrated all-optical class-specific transformations covering A-->A, I-->I, and P-->I transformations using various image datasets. We also experimentally validated the feasibility of this framework by fabricating a class-specific I-->I transformation diffractive network using two-photon polymerization and successfully tested it at 1550 nm wavelength. Data class-specific all-optical transformations provide a fast and energy-efficient method for image and data encryption, enhancing data security and privacy.
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Recent advances in distributed artificial intelligence (AI) have led to tremendous breakthroughs in various communication services, from fault-tolerant factory automation to smart cities. When distributed learning is run over a set of wirelessly connected devices, random channel fluctuations and the incumbent services running on the same network impact the performance of both distributed learning and the coexisting service. In this paper, we investigate a mixed service scenario where distributed AI workflow and ultra-reliable low latency communication (URLLC) services run concurrently over a network. Consequently, we propose a risk sensitivity-based formulation for device selection to minimize the AI training delays during its convergence period while ensuring that the operational requirements of the URLLC service are met. To address this challenging coexistence problem, we transform it into a deep reinforcement learning problem and address it via a framework based on soft actor-critic algorithm. We evaluate our solution with a realistic and 3GPP-compliant simulator for factory automation use cases. Our simulation results confirm that our solution can significantly decrease the training delay of the distributed AI service while keeping the URLLC availability above its required threshold and close to the scenario where URLLC solely consumes all network resources.
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Multispectral imaging has been used for numerous applications in e.g., environmental monitoring, aerospace, defense, and biomedicine. Here, we present a diffractive optical network-based multispectral imaging system trained using deep learning to create a virtual spectral filter array at the output image field-of-view. This diffractive multispectral imager performs spatially-coherent imaging over a large spectrum, and at the same time, routes a pre-determined set of spectral channels onto an array of pixels at the output plane, converting a monochrome focal plane array or image sensor into a multispectral imaging device without any spectral filters or image recovery algorithms. Furthermore, the spectral responsivity of this diffractive multispectral imager is not sensitive to input polarization states. Through numerical simulations, we present different diffractive network designs that achieve snapshot multispectral imaging with 4, 9 and 16 unique spectral bands within the visible spectrum, based on passive spatially-structured diffractive surfaces, with a compact design that axially spans ~72 times the mean wavelength of the spectral band of interest. Moreover, we experimentally demonstrate a diffractive multispectral imager based on a 3D-printed diffractive network that creates at its output image plane a spatially-repeating virtual spectral filter array with 2x2=4 unique bands at terahertz spectrum. Due to their compact form factor and computation-free, power-efficient and polarization-insensitive forward operation, diffractive multispectral imagers can be transformative for various imaging and sensing applications and be used at different parts of the electromagnetic spectrum where high-density and wide-area multispectral pixel arrays are not widely available.
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Privacy-preserving inference via edge or encrypted computing paradigms encourages users of machine learning services to confidentially run a model on their personal data for a target task and only share the model's outputs with the service provider; e.g., to activate further services. Nevertheless, despite all confidentiality efforts, we show that a ''vicious'' service provider can approximately reconstruct its users' personal data by observing only the model's outputs, while keeping the target utility of the model very close to that of a ''honest'' service provider. We show the possibility of jointly training a target model (to be run at users' side) and an attack model for data reconstruction (to be secretly used at server's side). We introduce the ''reconstruction risk'': a new measure for assessing the quality of reconstructed data that better captures the privacy risk of such attacks. Experimental results on 6 benchmark datasets show that for low-complexity data types, or for tasks with larger number of classes, a user's personal data can be approximately reconstructed from the outputs of a single target inference task. We propose a potential defense mechanism that helps to distinguish vicious vs. honest classifiers at inference time. We conclude this paper by discussing current challenges and open directions for future studies. We open-source our code and results, as a benchmark for future work.
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Federated learning (FL) is a promising approach to enable the future Internet of vehicles consisting of intelligent connected vehicles (ICVs) with powerful sensing, computing and communication capabilities. We consider a base station (BS) coordinating nearby ICVs to train a neural network in a collaborative yet distributed manner, in order to limit data traffic and privacy leakage. However, due to the mobility of vehicles, the connections between the BS and ICVs are short-lived, which affects the resource utilization of ICVs, and thus, the convergence speed of the training process. In this paper, we propose an accelerated FL-ICV framework, by optimizing the duration of each training round and the number of local iterations, for better convergence performance of FL. We propose a mobility-aware optimization algorithm called MOB-FL, which aims at maximizing the resource utilization of ICVs under short-lived wireless connections, so as to increase the convergence speed. Simulation results based on the beam selection and the trajectory prediction tasks verify the effectiveness of the proposed solution.
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This technical report presents GPS++, the first-place solution to the Open Graph Benchmark Large-Scale Challenge (OGB-LSC 2022) for the PCQM4Mv2 molecular property prediction task. Our approach implements several key principles from the prior literature. At its core our GPS++ method is a hybrid MPNN/Transformer model that incorporates 3D atom positions and an auxiliary denoising task. The effectiveness of GPS++ is demonstrated by achieving 0.0719 mean absolute error on the independent test-challenge PCQM4Mv2 split. Thanks to Graphcore IPU acceleration, GPS++ scales to deep architectures (16 layers), training at 3 minutes per epoch, and large ensemble (112 models), completing the final predictions in 1 hour 32 minutes, well under the 4 hour inference budget allocated. Our implementation is publicly available at: https://github.com/graphcore/ogb-lsc-pcqm4mv2.
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Training facial emotion recognition models requires large sets of data and costly annotation processes. To alleviate this problem, we developed a gamified method of acquiring annotated facial emotion data without an explicit labeling effort by humans. The game, which we named Facegame, challenges the players to imitate a displayed image of a face that portrays a particular basic emotion. Every round played by the player creates new data that consists of a set of facial features and landmarks, already annotated with the emotion label of the target facial expression. Such an approach effectively creates a robust, sustainable, and continuous machine learning training process. We evaluated Facegame with an experiment that revealed several contributions to the field of affective computing. First, the gamified data collection approach allowed us to access a rich variation of facial expressions of each basic emotion due to the natural variations in the players' facial expressions and their expressive abilities. We report improved accuracy when the collected data were used to enrich well-known in-the-wild facial emotion datasets and consecutively used for training facial emotion recognition models. Second, the natural language prescription method used by the Facegame constitutes a novel approach for interpretable explainability that can be applied to any facial emotion recognition model. Finally, we observed significant improvements in the facial emotion perception and expression skills of the players through repeated game play.
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